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Toon boom harmony help
Toon boom harmony help






toon boom harmony help toon boom harmony help

HarmonyAnimation animation = GetComponent() Īnimation.PlayAnimation( frameRate, clipName ) In your game, using the HarmonyAnimation component, you can schedule animations at the speed you want. The Game Previewer previews the animation at a default of 24 frames per second. How can you specify the frame rate of the animation? My animation does not play at the same frame rate in Harmony and in the Game Previewer in the Unity Editor.Ī.

  • Afterwards, if you move the camera, make sure to move both cameras simultaneously if you want to keep Game Ojects in sync.
  • Set the depth to be higher than the Harmony camera.
  • Make sure to set the clear flags to Depth Only or Don't Clear.
  • In the camera, set the culling mask to this layer (and the other layers you want rendered in front of the 2D sprites).
  • Make sure to set the 2D sprite objects to a specific layer.
  • Add the Harmon圜amera component to this camera so the Harmony GameObjects render properly.
  • In the camera, set the culling mask to this layer (and the other layers you want rendered in the background).
  • Make sure you set the Harmony GameObjects to a specific layer (top-right of the game object inspector).
  • toon boom harmony help

    Use multiple cameras to render your scene in parts. The 2D textures, when attached to a geometry in Unity, will composite like the other 3D elements in the scene and you can change the compositing order by incrementing or decrementing the Z value of the transform. There are, however, several solutions for working around this problem: The 2D sprites from Unity and the Harmony assets cannot currently composite together. The 2D sprites always appear behind the Harmony assets even if I change the order index in the GameObjects.Ī. My Harmony asset does not composite properly with other 2D sprites in Unity. Make sure to use relative paths to the StreamingAssets directory. Is the path to the project folder an absolute path? If it is, it might not work on the mobile device as that path will not exist on the platform.Otherwise, the texture might not appear at all. Make sure the size of your sprite sheets does not exceed the hardware limit of the device you're working on.This implies that an asset that is visible on the editor will not appear on the mobile platform because it cannot be found.

    #Toon boom harmony help android#

    Is the clip name spelled correctly? Windows and macOS aren’t usually case sensitive file systems, but iOS and Android are.Is the plugin for iOS the same version as the one used for the editor? The plugin for iOS is in the Assets/Plugins/iOS directory.Since the HarmonyRenderer plugin cannot use Unity’s asset database, the Harmony assets were packaged as plain files so they are accessible to the plugin. Make sure the Harmony assets are copied in the StreamingAssets directory.My Harmony asset does not appear in iOS or Android when exported from Unity. Are the binary files up to date? If you updated the Toon Boom Game Engine SDK to a newer version, make sure to regenerate the binary files if you use them so they’re compatible with the SDK.Is the clip name valid ? Make sure the clip name exists in the stage.xml file.Has the HarmonyRenderer plugin been copied to the Assets/Plugins directory? The plugin is named HarmonyRenderer.bundle on macOS and HarmonyRenderer.dll on Windows.There are several possible reasons for this. My Harmony asset does not appear in the Unity Editor.Ī.








    Toon boom harmony help